Monthly Archives

August 2011

MC 101 Wrap Up: Beaver

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Today marked the first of my second set of Media Commons 101 sessions.  It was great revisiting the presentation materials after a month off from it and I found that I left the session just as enthusiastic as when the slides were brand new.  And so were the attendees.  Despite the 9:00 am start time – and FTCAP pulling many registered folks away – everyone was in good spirits and excited to talk about media project possibilities for their Spring courses.  

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Eyes lit up at the same mentions as other MC 101 sessions: One Button Studio, Mobile Media Pilot and EGC’s gamification. It’s my expectation to have requests for the first immediately, proposals for the second by mid-semester and questions about the third very soon.
Evaluations have gone out (as of five minutes from now) and results will be posted when available.\

Update:  Evaluation

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Not that this particular chart requires and overabundance of explanation, but all 4 respondents out of the 8 participants thought that the MC 101 overview (the meat of the presentation) was Excellent.

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Respondents found that the overall MC 101 agenda was both Relevant and Interesting to them professionally, scoring 3 Strongly Agree to 1 Agree for each question.

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No low marks were given for any of the particular aspects of the event, though Venue received a higher number of Good scores than anything else.  Since FTCAP was taking place on campus, MC 101 was relegated to the Seminar room in the Library, an older presentation space with a fading projector and more space than necessary for the small group.  The responses in this particular column are understandable and everyone was in a jovial mood about being in the “Library cellar.”

More important than the good marks for me has been two direct faculty contacts inquiring about future project work for later in the Fall or during the Spring 2012 semester.  Since Beaver had involved me with no projects up until this point, it’s a very exciting outcome – and exactly what we aimed to accomplish by getting to the campuses with this programming.

Fair warning

Should this perfectly preserved, weirdly still-stocked 1988 Canadian BMW dealer ever open its doors to the public – and, more importantly, its storage area – I will be taking at least three days off work to embark on a pilgrimage.  We can call it a religious obligation.

(Autoblog)

Double play

Played back to back while walking this evening during some of the best weather of this summer:

Site love

 

The site:  Full-Stop

Why I went: article on creating fashion mood boards based on book covers – something that reeks of Kate

Why I stayed: the first look (above) was inspired by The Virgin Suicides <- te amo

Why I’ll return:

“Full Stop aims to focus on young writers, works in translation, and books we feel are being neglected by other outlets while engaging with the significant changes occurring in the publishing industry and the evolution of print media.”

To The Moon

Can a 16-bit game be cinematic and haunting?  To The Moon is sure trying.  This new title from indie developer Free Bird Games combines the sweeping (melo)drama of Asian storytelling with the graphics of A Link to the Past era Zelda and the mind exploration of Michel Gondry.  And I like the recipe a lot.  So if you’ve ever wanted to play the first five minutes of Up! – you know, the tear-jerking part – then this is the game for you!

Wired: hex

Discovered on pages 72 – 83:

  • article on the birth of computer generated imagery in films which pays special attention to work on Jurassic Park and its divide between digital dinosaurs and analog automobile models
  • the Sega AS-1, a high end simulation contraption intended for arcades and amusement parks that featured virtual worlds designed by Douglas Trumbull
  • Morph’s Outpost on the Digital Frontier, a hacker/programmer magazine featuring a schlubby looking Bart Simpson style mascot
  • Monster Cables were being sold for the newly minted THX gear of 1993.  Wired thought they were a rip-off then, too

Wired93: musical accompaniment

[listened to this and this and this during my read today, in case you care to replicate the vibe]

Onward to pages 60 – 71:

  • electrotecture as used to describe building (materials) that respond to the cacophony of digital signals surrounding us in our spaces every day
  • “Today’s crude systems in no way reflect the media hype and ‘Cyberspace NOW!’ mentality of the impatient computerized masses.”
  • mentions of 80s/early 90s bands I’ve never heard of like Clock DVA and Frontline Assembly – with which I’m now smitten
  • a look at the state of the Russian phone system – or lack thereof – including mentions of vacuum tubes and MCI (both obsolete)
  • really weird 3×4 grid layout that features photos and interviews with the founders of Survival Research Laboratories

Wired 93: part four

From pages 47 – 59:

  • a lengthy discussion of Nintendo’s moral obligations to some of the graphic or explicit imagery and language in Maniac Mansion (I wonder what they would have made of Manhunt 2?)
  • an ad for a CD burner the size of the Macintosh with which it was intended to be used
  • perhaps the strangest page layout for the cover story about William Gibson in Singapore – seriously, it looks like a bad trade show advertisement (above)
  • description of Singapore’s Teleview precursor to the Internet, launched in 1987
  • “According to recent polls, large segments of the American population think the media is attentive to trivia, and indifferent to what really matters. They also believe that the media does not report the country’s problems, but instead is a part of them.”

Revisiting AR Idea

In speaking with Hannah today, we started discussing student writing projects and some potential course applications for the embeddable AR/QR codes I had blogged about back in June.  Now that I have a second set of gears turning, I’m hopeful that we might be able to identify some faculty to approach about possibly integrating existing video projects into classroom writing assignments.  More to come…